2009年9月28日 星期一
2009年9月25日 星期五
Notes on My Live Performance
After finishing my digital instrument, I wanted to perform a piece that would demonstrate the looping function. The limited amount of time is really the main issue of this final assignment. In order to come up with a piece in two days, means that I won’t have much time to practice. So I decided to perform the “Godfather waltz” (the main theme of the movie Godfather). The reason I chose this piece is because I had plenty of freedom to manipulate the song. Another reason is because it is a waltz, I could use the cello mode to play the rhythmic part and loop it, while I use the violin mode to play on top of it.
It took me some time to get the music score done. I listen to the original song on Youtube while trying to modify it into a version that could be easier for the instrument to play. The modified version basically consists of three parts: the first part is the beginning of the song, which is a solo played by the violin mode; the second is the rhythmic part, which is played by the cello mode right after opening and then looping it; the last part is switching back to the violin mode and play on top of the loop. And I faded out the looping as the ending. Overall, it is not a very hard song to play after I got use to the controls, and since I specially modified it for my instrument. One technical issue is that it is hard to time the looping, and which was the reason I had to redo it on the performance day.
Live Performance
2009年9月16日 星期三
New Features - Panning and Looping
2009年9月15日 星期二
The Mapping Process and Interface
2009年9月13日 星期日
The Sound Synthesis
2009年9月7日 星期一
Playing the Violin Without a Violin - Violin Synthesis
Dr. Demourcron developed “bow force sensors” to detect the pressure, velocity, and acceleration of the bow. He also used motion capture to measure different positions of the bow relative to the violin. Based on the data, he created different gestures controls, such as sautille (bow bouncing on strings), staccato (accent bow strokes), and tremolo, to providing more realistic controls. Last, he used the violin’s bow as the controller to play the virtual violin (he preformed Gigue from the Partita 3 for violin solo by Bach).
However, my instrument will not be focusing on imitating the controls of the violin/cello, rather than the sound synthesis. Dr. Demourcron had already successfully modeled the sound of a violin, thus, his method would be an efficient way of investigating the sound wave of a violin/cello.
References
Dr. Matthias Demoucron's website about his project:
http://recherche.ircam.fr/equipes/instruments/demoucron/wrap.php?file=garde
See it in action on youtube:
http://www.youtube.com/watch?v=vIlqUm7sJwI
Proposal - "One Man Orchestra"
In my opinion, the two joysticks of the gamepad has the most potential to control varies parameters. One of which will be use to control the pitch and amplitude, and the other will be use as a timbre and tonal control. There is not much to say about the pitch and amplitude control (imagine something like the Theremin), but for the timbre and tonal control, I am thinking of adding vibrato and a wah-wah effect. And one of the interesting function of my instrument is that it has "violin mode" and "cello mode". By pressing a button, you can play the violin parts or the cello of the orchestra.
One of the things always confuses me is that I never saw or heard anyone playing the violin/voila/cello with the "bend" techinque. Bend is one of my most favorite guitar techniques of all. Slash from velvet revlover/former Guns N' Roses used this techinque to create such beautiful music, such as his "Godfather theme". But when it comes to violin, it seems that it is very critical you play the "exact note", meaning playing the note without being higher or lower. So I thought with the joystick, if I assign one note to each direction, and when I slightly move the stick to one direction, the pitch will change and do the bend effect. Well, that's pretty much it for now.